Systems Design


CYRAH'S ASCENT
Systems Designer
I designed the main gameplay systems, and iterated upon the game based on playtester feedback. A lot of my systems work on this project had to do with balancing gameplay via damage and health values.
CYRAH'S ASCENT
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As a Systems Designer
I designed the core gameplay systems, and iterated based on playtester feedback. The majority of my systems work was with balancing gameplay via damage and health values.

COSMIC CATERING
As a Systems Designer
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POGO PIRATE
As a Systems Designer
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RESISTANCE ON VEGA STATION
As a Systems Designer
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