Systems Design

CYRAH'S ASCENT

Systems Designer

I designed the main gameplay systems, and iterated upon the game based on playtester feedback. A lot of my systems work on this project had to do with balancing gameplay via damage and health values.

CYRAH'S ASCENT

As a Systems Designer

I designed the core gameplay systems, and iterated based on playtester feedback. The majority of my systems work was with balancing gameplay via damage and health values.

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COSMIC CATERING

As a Systems Designer

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POGO PIRATE

As a Systems Designer

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RESISTANCE ON VEGA STATION

As a Systems Designer

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