PROJECTS
Featured Work


Roles:
Gameplay Designer, Systems Designer, Technical Designer, Creative Director
As Gameplay Designer, I designed the core gameplay loop, prototyped and iterated upon mechanics, and balanced gameplay to create the target experience.
As Creative Director, I upheld the core pillars of the game and ensured that the vision was maintained over the course of development.


Roles:
Systems Designer, Level Designer, Design Lead
As Systems Designer, I created a Unity prototype to test out mechanics and design the core gameplay loop, I also assisted with recreating that gameplay in our team's custom engine.
As Level Designer, I designed levels one and level three, and I adjusted level layouts based on playtesting data.
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Special thanks to
and
for the animated characters at the top of this page.