Time for Tea
January 2019 - April 2019
I created Time for Tea at the DigiPen Institute of Technology for my GAM120 course from January 2019 - April 2019.
The goal of this project was to create a fairly simple but engaging digital game in Unity.
The initial concepts that I had come up with were narrowed down to two different options. One was a "bullet-hell"-style top-down game, and the other was a physics-puzzler sidescroller.
I have included a video below, detailing the overall design of this game.
Mines of Balladia